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MONDO GECKO

Here is my game‑ready version of the awesome “Mondo Gecko” concept by Devon Cady‑Lee, which I discovered through the 3D interpretation by Joffrey Fernandes on ArtStation.
The character was entirely modeled in Blender, sculpted in ZBrush and textured with Substance Painter, then rendered in real time in Unreal Engine to give him all his crazy skater energy.

I also took a few liberties with the original concept, tweaking some elements to enhance the silhouette, style, and readability in real‑time view. I hope you enjoy these choices as much as I enjoyed bringing this character to life.

hope you'll enjoy it