Here are some stylized vegetation props I did for windblown.
I Modelled and sculpted these assets in blender , then I etxtured them in substance painter and I created some tools in substance designer .
I was responsible for enhancing the blockouts (so yes, I did some 3D concepts), as well as the modeling, texturing, and lookdev of all assets.
It was a great experience and I really enjoyed the independent studio atmosphere, where you’re given a lot of creative freedom and your ideas are truly heard.