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Windblown Autumn 02

here is the second part of my work on the biome Autumn for the video game windblown with motion twin

I was responsible for enhancing the blockouts (so yes, I did some 3D concepts), as well as the modeling, texturing, and lookdev of all assets.
It was a great experience and I really enjoyed the independent studio atmosphere, where you’re given a lot of creative freedom and your ideas are truly heard.